So you chose speed.. now what?Well i always thought you have to be active in chat in order to be successful. That's where i got most of my build ideas, that's how i made friends which helped me.
If you're a new player chances are you will see people talking about bleed builds, tank builds, injuring builds and so on... And chances are you'll want one of the miracle builds too...HOLD YOUR HORSES! Because specialized builds take months to perfect! You need experience, entrances, adrenaline gain, money, tournament points, some nice finisher and trademark levels. First things first! 1.Start training your stats! Speed is the most important one! Followed by Strength and Resistance!Followed by Technique! (i know most people out there say tech is crap for speeds but i like it and it's my website so...technique is good) If you have X amount of speed, then you should have X-10 strength and resistance...and about X-20 technique! 2.Spending your hard earned points! The sidebar tells you how to spend your speed points wisely! From strength get Attack bonus, rage and berserker. From resist get yourself some health points and stamina! Tech is nice for escape submissions and feint! 3.Set your trademark! one or 2 trademarks will do! you want knee stomp and samoan drop! KEEP THEM UNTIL YOU GET YOUR FINAL TMS (more about that later ) 4.Only have one finisher! Make it early and never change it! If you're having doubts, ask the helpers for help... also, The Nemesis can create some kickass finishers for you. 5.Make those targets and use the TPs to get the best training/sparring partner possible! 6.Get supporter! This will help you get more challenges=more matches=more experience! 7.Get yourself a couple of trading partners. Send matches back and forth with them and you'll thank me later 8.Find a stable Tag Team partner and a nice Stable and fight other teams/stables for MORE experience! |
GosuGrrl tells you how to spend your speed points!All of Speed's best moves are tied to Head Start, not Quickness.
You want to get Lightness, Head Start and Improved Reflexes to 50-60 and then have Quickness and Frenzied Urge at 16 or 21. 74 is the magic number to unlock most Speed moves. Lightness is the stat that you will sink as many points into as you can. The main issue lies with Elasticity which is a stat you want to minimize as much as possible. The move that you need Elasticity for is primarily Jumping Twisting DDT which is a move you want and requires 74 Head Start/ Elasticity. And to a lesser extent you also get Springboard Senton Splash and/ or Spinning Leg Drop in Grounded. So how many points you put into Elasticity determines how many points you will put into Head Start. The choices you should be looking at are 63/11, 61/13, 58/16 or 53/21. After you hit your magic number for Head Start,then you start boosting Quickness past 21 for DDT on Concrete, Twisting Sky Moonsault and Flying DDT on Apron. 54 Lightness 53 Head Start 52 Improved Reflexes 21 Quickness 21 Frenzied Urge 11 Elasticity Would get you: Standing:Roundhouse Kick,Mule Kick,Elbow Smash Bent: Jumping Half Nelson Facebuster (74 Head Start/ Frenzied Urge) Head Nelson Facebuster (73 Improved Reflexes/ Frenzied Urge) Overdrive (73 Head Start/ Lightness) Groggy: Twisting DDT (74 Head Start/ Quickness) Springboard Rolling Elbow Smash (63 Head Start/ Quickness) Complete Shot DDT (62 Lightness/ Elasticity) Steam Roller (61 Lightness/ Head Start) Grounded: Springboard Moonsault (72 Lightness/ Quickness) Fujiwara Armbar (63 Lightness/ Frenzied Urge) Standing Moonsault (54 Improved Reflexes/ Quickness) Stunned: Swanton Bomb (75 Lightness/ Improved Reflexes) Missile Dropkick (74 Head Start/ Improved Reflexes) Diamond Dust (69 Improved Reflexes/ Frenzied Urge) Diving Knee Drop (63 Lightness/ Elasticity) Plus you get the best moves in almost all of the miscellaneous positions such as Flying Forearm Smash, Tornado DDT, Rolling Wheel Kick and Running Neckbreaker. Then, boost your Head Start/ Elasticity to get the Jumping Twisting DDT, Spinning Leg Drop. Then, boost your Quickness for Running Torando DDT and the out of the Ring moves. Initially hit: 13 Head Start for Elbow Smash, 11 Frenzied Urge and the rest into Improved Reflexes. Later transfer your attention to Lightness. |