Resistence Class: All you need know, HERE!
Bonus of resistence class:
50% less time to learn resistance skills
Class Ability (Endurance): For each level in this skill you gain 20 HP and 1% boost in your DDR
Advantages and disadvantages
Advantages:
More HP than other classes
More stamina than other classes
More DDR, denied attacks, pin resist than other classes
Toughter class in game
Easiest class for use in early stages
Disadvantages:
Lack of offensive skills
Lack of a good back up for defense (Block or Dodge)
The defensive skills of class lose power in advanced stages of game
Worst class for finish matches
Skills and what they do
Tireless:
For each point spent on Tireless, your overall stamina is increased by 2%.Stamina is a important thing in game, every move/fin/TM/Block/Dodge waste this you need this for stay alive in match for don't waste tons of it you need some Lightness (speed ability) to cover it.
Toughness:
For each point spent on Toughness, your Damage Resilience is increased by 1%.This skill boost your defense against moves like Slap, Rocket Launcher and others this won't work in holds of sub moves (don't have sure about it), the skill Might (of strenght ability) counter this.Remember you need a good amount of HP and Stamina for toughness work well, i will expalin this later.
Thick Skin:
For each point spent on Thick Skin, you gain 20 health points.If you already played any game like Street Fighter, Tekken...you can see health bars, health points in TWG work like this, but other factors like stamina tell how many time you will stay fightning.
Willpower:
For each point spent on Force of Will, you gain 1 point on Pin Opposition Skill.I don't have much for explain how it works i never wasted much skills points here, if anyone already make it post your experience here.
Pacification:
Decrease the maximum number of allowed consecutive attacks to your opponents by one every 5 points on this skill.This skill is a counter of Frenzied Urge, for each 5 points used in this the allowed attacks of opponent in you is subtracted by 1.
CLASS SKILL: Endurance:
For each point spent on Endurance, you gain: 20 health points and 1% to Damage Resilience.It's work like thick skin and toughness but you win the bonus both skills wasting your skills bonus in this skill.
How to distribute the skill points?
For me in order of importance you should waste your skill points in these skills:
1: Endurance
2: Tireless/Toughness (For me they have the same importance)
3: Thick Skin
4: Pacification
5: Willpower
My tip for put your skill points is aim your trademark move and get him ASAP lvling the skills needed for unlock this.
Trademarks Moves
Here you best friend is the move table and you can found her there: http://www.wrestlingonline.eu/tabella.php
You can choice 3 moves for become your trademark, i recommend you use only 2 moves, in these positions groggy and grounded the class have good moves in other positions but these positons is hard to led for us resistence wretlers.Here is the list of most used moves for trademark:
Big Splash Pin (Grounded)
Gorilla Press Slam (Groggy)
Military Press (Groggy)
Groin Knee Drop (Grounded)
Banzai Drop (Stunned)
Finishers
Coming soon...
Advanced Techniques
AT's is direct linked with your build i will talk about builds later for now i will just post the most used AT's for resistence wrestlers.
INCREASED BLOCK/DODGE
POWER BLOW
DAMAGE RESISTANCE
INCREASED RESISTANCE
(Special thank to Quarion for this Guide)
50% less time to learn resistance skills
Class Ability (Endurance): For each level in this skill you gain 20 HP and 1% boost in your DDR
Advantages and disadvantages
Advantages:
More HP than other classes
More stamina than other classes
More DDR, denied attacks, pin resist than other classes
Toughter class in game
Easiest class for use in early stages
Disadvantages:
Lack of offensive skills
Lack of a good back up for defense (Block or Dodge)
The defensive skills of class lose power in advanced stages of game
Worst class for finish matches
Skills and what they do
Tireless:
For each point spent on Tireless, your overall stamina is increased by 2%.Stamina is a important thing in game, every move/fin/TM/Block/Dodge waste this you need this for stay alive in match for don't waste tons of it you need some Lightness (speed ability) to cover it.
Toughness:
For each point spent on Toughness, your Damage Resilience is increased by 1%.This skill boost your defense against moves like Slap, Rocket Launcher and others this won't work in holds of sub moves (don't have sure about it), the skill Might (of strenght ability) counter this.Remember you need a good amount of HP and Stamina for toughness work well, i will expalin this later.
Thick Skin:
For each point spent on Thick Skin, you gain 20 health points.If you already played any game like Street Fighter, Tekken...you can see health bars, health points in TWG work like this, but other factors like stamina tell how many time you will stay fightning.
Willpower:
For each point spent on Force of Will, you gain 1 point on Pin Opposition Skill.I don't have much for explain how it works i never wasted much skills points here, if anyone already make it post your experience here.
Pacification:
Decrease the maximum number of allowed consecutive attacks to your opponents by one every 5 points on this skill.This skill is a counter of Frenzied Urge, for each 5 points used in this the allowed attacks of opponent in you is subtracted by 1.
CLASS SKILL: Endurance:
For each point spent on Endurance, you gain: 20 health points and 1% to Damage Resilience.It's work like thick skin and toughness but you win the bonus both skills wasting your skills bonus in this skill.
How to distribute the skill points?
For me in order of importance you should waste your skill points in these skills:
1: Endurance
2: Tireless/Toughness (For me they have the same importance)
3: Thick Skin
4: Pacification
5: Willpower
My tip for put your skill points is aim your trademark move and get him ASAP lvling the skills needed for unlock this.
Trademarks Moves
Here you best friend is the move table and you can found her there: http://www.wrestlingonline.eu/tabella.php
You can choice 3 moves for become your trademark, i recommend you use only 2 moves, in these positions groggy and grounded the class have good moves in other positions but these positons is hard to led for us resistence wretlers.Here is the list of most used moves for trademark:
Big Splash Pin (Grounded)
Gorilla Press Slam (Groggy)
Military Press (Groggy)
Groin Knee Drop (Grounded)
Banzai Drop (Stunned)
Finishers
Coming soon...
Advanced Techniques
AT's is direct linked with your build i will talk about builds later for now i will just post the most used AT's for resistence wrestlers.
INCREASED BLOCK/DODGE
POWER BLOW
DAMAGE RESISTANCE
INCREASED RESISTANCE
(Special thank to Quarion for this Guide)